|
Author |
Thread Statistics | Show CCP posts - 16 post(s) |
|

CCP Rise
C C P C C P Alliance
1621

|
Posted - 2013.07.18 11:12:00 -
[1] - Quote
YAYYYY
Alright so for HACs (Heavy Assault Cruisers) we had a few goals:
Increase viability for the worst ships (Eagle, Cerberus, Sacrilege especially)
Support rather than disrupt current uses (AHACs)
Make room for new uses when possible
The biggest change here, and the one that affects all 8 ships, is a new role bonus. It is the same one that Assault Ships get, a 50% reduction in Signature Radius Penalty from Microwarp Drives.
We feel this is a really nice fit because it doesn't boost afterburner variations that are already very strong, but it does add to resilience for most other uses.
On top of that, many of the ships have gotten significant changes to slot layout or bonus - enjoy!
Small note: All the weird tiny stat tweaks are just to make the numbers more even (originally a lot of arbitrary randomness was added for the sake of "realism" and we are just cleaning some of that up, which we've done for all the recent rebalances.
=============================================================================
SACRILEGE - Highlights here would be the increased drone bay, increased PG, and the addition of HML to the Cruiser damage bonus. Hopefully the result is a ship that can more comfortably fulfill its heavy tackle/utility HAC role without sacrificing quite as much as it used to when compared to combat BCs or other HACs. We concede that the cap recharge bonus is a bit strange, but feel the ship actually doesn't need another standard bonus like damage application or range to make it work.
Role Bonus: 50% reduction in MicroWarpdrive signature radius penalty
Amarr Cruiser Bonuses: 5% to Heavy Assault and Heavy Missile damage (added heavy missiles) 4% to all Armor Resistances
Heavy Assault Cruiser Bonuses: 5% reduction of capacitor recharge time 5% bonus to Missile Launcher rate of fire
Slot layout: 6H, 4M, 5L; 1 turrets(-3), 5 launchers Fittings: 1150 PWG(+120), 400 CPU Defense (shields / armor / hull) : 1400(+7) / 2100(+12) / 1690(+2) Capacitor (amount) : 1650(+25) Mobility (max velocity / agility / mass / align time): 200(+2) / .567 / 11750000(-540000) / 9.24s(-.4) Drones (bandwidth / bay): 50(+35) / 50(+35) Targeting (max targeting range / Scan Resolution / Max Locked targets): 55km / 312 / 7 Sensor strength: 15 Radar Signature radius: 140
ZEALOT - Zealot is arguably the most functional currently of the entire group and so it gets the least change.
Role Bonus: 50% reduction in MicroWarpdrive signature radius penalty
Amarr Cruiser Bonuses: 10% bonus to Medium Energy Turret capacitor 5% bonus to Medium Energy Turret rate of fire
Heavy Assault Cruiser Bonuses: 10% bonus to Medium Energy Turret optimal range 5% bonus to Medium Energy Turret damage
Slot layout: 5H, 3M, 7L; 5 turrets, 0 launchers Fittings: 1180 PWG, 320 CPU Defense (shields / armor / hull) : 980(-4) / 2250 / 1670(-18) Capacitor (amount) : 1500 Mobility (max velocity / agility / mass / align time): 210(+1) / .553 / 12580000 / 9.64s Drones (bandwidth / bay): 0 / 0 Targeting (max targeting range / Scan Resolution / Max Locked targets): 55km / 306 / 6 Sensor strength: 14 Radar(+1) Signature radius: 125
=============================================================================
CERBERUS - Biggest change here is adding a 6th launcher. Also gets a huge maxVelocity boost so that it can actually kite some to take advantage of the great missile range.
Role Bonus: 50% reduction in MicroWarpdrive signature radius penalty
Caldari Cruiser Bonuses: 5% bonus to Kinetic Missile damage 10% bonus to Missile velocity
Heavy Assault Cruiser Bonuses: 10% bonus to Heavy Assault and Heavy Missile flight time 5% bonus to Missile Launcher rate of fire
Slot layout: 6H, 5M, 4L; 0 turrets, 6 launchers(+1) Fittings: 720 PWG(+85), 500 CPU(+60) Defense (shields / armor / hull) : 2000(-4) / 1200(+4) / 1400(-6) Capacitor (amount) : 1100(+37.5) Mobility (max velocity / agility / mass / align time): 205(+30) / .463 / 12720000 / 8.17s Drones (bandwidth / bay): 15(+15) / 15(+15) Targeting (max targeting range / Scan Resolution / Max Locked targets): 80km / 282 / 6 Sensor strength: 17 Gravimetric(+1) Signature radius: 135
EAGLE - The Eagle will be a lot better because of the rail change alone, but we've also increased its power grid and replaced the utility high with an extra mid slot.
Role Bonus: 50% reduction in MicroWarpdrive signature radius penalty
Caldari Cruiser Bonuses: 10% bonus to Medium Hybrid Turret optimal range 4% bonus to shield resistances
Heavy Assault Cruiser Bonuses: 10% bonus to Medium Hybrid Turret optimal range 5% bonus to Medium Hybrid Turret damage
Slot layout: 5H(-1), 6M(+1), 4L; 5 turrets, 2 launchers Fittings: 950 PWG(+75), 430 CPU(-8) Defense (shields / armor / hull) : 2500(+391) / 1250(-16) / 1550(+3) Capacitor (amount) : 1350(-25) Mobility (max velocity / agility / mass / align time): 175(+11) / .576 / 11720000 / 9.36s Drones (bandwidth / bay): 0 / 0 Targeting (max targeting range / Scan Resolution / Max Locked targets): 70km / 252 / 8 Sensor strength: 18 Gravimetric Signature radius: 150
=============================================================================
DEIMOS - Like the Thorax, Deimos now has 4 mids and gives up the extra high. It also goes faster and aligns faster.
Role Bonus: 50% reduction in MicroWarpdrive signature radius penalty
Gallente Cruiser Bonuses: 5% bonus to Medium Hybrid Turret damage 5% increase to MicroWarpdrive capacitor bonus
Heavy Assault Cruiser Bonuses: 10% bonus to Medium Hybrid Turret falloff 5% Medium Hybrid Turret damage
Slot layout: 5H(-1), 4M(+1), 6L; 5 turrets, 2 launchers Fittings: 1030 PWG(+40), 350 CPU Defense (shields / armor / hull) : 1350(+190) / 1750(-290) / 2000(-531) Capacitor (amount) : 1400(+25) Mobility (max velocity / agility / mass / align time): 220(+12) / .475(-.055) / 11460000 / 7.54s(-.875) Drones (bandwidth / bay): 50 / 50 Targeting (max targeting range / Scan Resolution / Max Locked targets): 65km / 270 / 6 Sensor strength: 15 Magnetometric Signature radius: 160
ISHTAR - We are replacing the medium hybrid damage bonus with a drone bonus and removing one high slot to put its total 1 below the rest of the class, as is standard for drone-focused ships.
Role Bonus: 50% reduction in MicroWarpdrive signature radius penalty
Gall... |
|
|

CCP Rise
C C P C C P Alliance
1625

|
Posted - 2013.07.18 11:25:00 -
[2] - Quote
Zer Res wrote:No damage on the ishtar??
Hah, sorry, fixed =) |
|
|

CCP Rise
C C P C C P Alliance
1631

|
Posted - 2013.07.18 11:36:00 -
[3] - Quote
Iam Widdershins wrote:Ishtar still has bonus to drone damage I hope? I saw you are fixing that. What I do wonder about... the drone range bonus now says it applies to scouts and heavies... only? Does the drone control range bonus no longer apply to sentry drones now?
Looks good.
Fixed this too
|
|
|

CCP Rise
C C P C C P Alliance
1661

|
Posted - 2013.07.18 14:52:00 -
[4] - Quote
Alright I've been pretty busy today but I'm trying to catch up on feedback. Here's some initial thoughts:
I'll look at the Ishtar fitting. To me it seems like one of the stronger HACs already and it gained a bonus to damage projection and application so I didn't see a need to give it even more buffs. I don't think of it as a ship that ought to be running medium sized mods in all its high slots. All that said, I'll have another look.
While the Sacrilege didn't gain bonuses or slot changes, the added PG and added drone bay push it over the edge I think it would become a solid heavy brawler with a lot of utility. I spent some time trying to find a 4th bonus that fits better than the cap recharge bonus but it's actually very difficult. I think keeping its character as a really sturdy bruiser seems more interesting than anything else I've come across, but I'll keep watching feedback on this. Its really important to me that this both useful and fun.
I think the Cerberus is going to be really powerful. It can now do the extremely long range thing with HML as well as added capacity to be an amazing HAM skirmisher. The role bonus means it has a lot of added survivability while it establishes or maintains range for both roles.
On a related note: someone commented that because HACs with MWD active have larger sig than battleship gun resolution the role bonus is useless. This is not true and I recommend you hop over to the medium weapon balance thread and read some of the explanation for the way tracking works to find out why.
Generally on the role of HACs I think theres a lot of disagreement because people seem to have different ideas of what they are supposed to do. The easiest thing to say on this is that they are not supposed to out-perform t1 or faction cruisers in every way. With this role bonus addition we are really emphasizing that they are supposed to be harder to kill than t1 or faction variations, which is true also for Assault Frigs. They have much better effective HP coming from both base HP and resists. This lends them to both large fleets, where they can be very difficult to kill, or small engagements where they provide a great platform for both primary damage and anti-support which isn't nearly as easy to kill as lower tech variations.
Keep it coming, glad that a lot of you seem excited |
|
|

CCP Rise
C C P C C P Alliance
1667

|
Posted - 2013.07.18 15:16:00 -
[5] - Quote
Capqu, so aggressive =/
I did forget to mention in last post that I think adding RLML to Cerb makes sense to me. |
|
|

CCP Rise
C C P C C P Alliance
1667

|
Posted - 2013.07.18 15:17:00 -
[6] - Quote
Quote:I'll be amazed if people use the cerb as a skirmisher.
I think you're super wrong here. We will have to see I guess. |
|
|

CCP Rise
C C P C C P Alliance
1672

|
Posted - 2013.07.18 15:44:00 -
[7] - Quote
I'm currently chatting with CSM and some other game design folk about working on the Ishtar a bit. Probably no update on what we come to as a conclusion until tomorrowish. |
|
|

CCP Rise
C C P C C P Alliance
1731

|
Posted - 2013.07.19 11:42:00 -
[8] - Quote
Hey guys, I'm back at work after having nightmares all night of running out of Ishtar CPU
We're reading all this, as usual, and will iterate based on it, as usual. We have some time (because everyone here is on vacation so I can do what I want #yolobalancing) so I want to wait until after the weekend to commit to anything. I might post again in a bit about some of our high level strategy as there is clearly some frustration about the contrast between HACs and the nice powerpoints about T2 specialization.
Please keep up the discussion and I'll be back soon with more info. |
|
|

CCP Rise
C C P C C P Alliance
1749

|
Posted - 2013.07.20 09:27:00 -
[9] - Quote
Hey guys, another short update.
Spent most of the day yesterday on prep for the Alliance Tournament and of course today and tomorrow will be spent on 64 total AT matches. Fozzie and I are still talking a lot about this rebalance and have some good ideas going forward but because of the tournament you will have to wait until the start of the work week.
Check out the AT in the meantime =) |
|
|

CCP Rise
C C P C C P Alliance
1770

|
Posted - 2013.07.23 11:55:00 -
[10] - Quote
Hey again
So we had the tournament this weekend and then I was out of the office yesterday. I'm getting started on this topic again today, but as evidenced by this enormous thread, there's plenty to do. I think we will have another CSM review step before getting the new version (which isn't even finished yet) back to you guys. If things go well, I'll have a new pass for you guys by the end of this week, if things go slow it would probably be start of next week.
Thanks for all the feedback and ideas. A lot of you have different ideas about these ships, but hopefully we can distill some good stuff and do a revision that you're all excited about. |
|
|
|

CCP Rise
C C P C C P Alliance
1804

|
Posted - 2013.07.25 15:14:00 -
[11] - Quote
Another small update just so you guys don't get mad and think I've abandoned you!
Entering final review steps internally and with CSM before getting latest iteration of this stuff posted here for you guys. Early next week at the latest I'd say.
o/ |
|
|
|
|